The problems of transhumanism and EVE Online are many, from detractors to an incredibly obtuse misconception of the actual goals involved. The first is a political/science based Futurist movement, and the other is a massively-multiplayer-online game that is a bit ahead of it's time. Transhumanism is run and understood by the very brainiacs that make it incomprehensible and scary to the public. EVE is controlled by the myriad people who "play" the game, unlike most mmo's that are controlled by the corporations or programmers that created them.
Each operates demographically in an out-of-the-way place respective to popular culture, and each tends to be sort of tough to wrap one's head around. One place that the two intersect, strangely enough, is transhumanism itself. The players of EVE are exposed to transhuman theory and goals every day, and seem to understand what they are exposed to in a layman's view that would mystify most of the thinkers currently associated with the movement. All except the science fiction authors that brought it to the public during the twentieth century.
Two problems seem to float to the surface, in my opinion: ability to interface with the public, and ability to explain itself without being dismissed as science fiction fallacy.
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